Dark Devotion. Annetta, Warlock Cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. Annetta, Warlock Cultist is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Annetta, Warlock Cultist has the following spells prepared:
Cantrips (at will): Mind Sliver, Infestation
1st level: False Life, Silent Image
2nd level: Invisibility, Mirror Image, Silence
Multiattack. Annetta, Warlock Cultist takes two Claw attacks.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage plus 2 (1d4) necrotic damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target Hit: 3 (1d4 + 2) piercing damage plus 2 (1d4) necrotic damage.
Spider Climb(tweaked). target self.
Until the spell ends, you gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You gain a climbing speed equal to your walking speed.
Psychic Scream(homebrew). reach 60 ft., one target.
In reaction to a creature damaging you. You let out a blood curdling scream, piercing the mind of the creature that attacked you. The creature must make a Constitution saving throw. It takes 2d8 psychic damage on a failed save, or half as much damage on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A human woman looking for a strangers help.. but somethings not quite right with her.
"Uh.. lady? What's happening with your arms.. oh.. shi-"
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.