Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): sapping sting, light, mage hand, mending, ray of frost,
1st level (4 slots): detect magic, mage armor, magic missile, shield, gift of alacrity
2nd level (3 slots): misty step, suggestion, fortune's favor, web
3rd level (3 slots): counterspell, fireball, hypnotic pattern, fly, pulse wave
4th level (3 slots): greater invisibility, ice storm, wall of fire
5th level (1 slot): cone of cold, wall of force, temporal shunt
Temporal Awareness. The Chronurgist can add its Intelligence modifier to its initiative roll.
Momentary Stasis. The Chronurgist can, as an action, magically force a Large or smaller creature that it can see within 60 feet of it to make a constitution saving throw against its spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of the Chronurgist's next turn or until the creature takes any damage. While encased the way, the creature is incapacitated and has a speed of 0.
The Chronurgist can use this feature once per long rest.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Chronurgists are mages focused on the manipulation and research of time, studying for years in secluded and book-crammed libraries. These wizards are extremely potent in ad out of combat, those most are pacifists by choice except in times of need. In most worlds, the art of chronurgy is a heavily guarded secret, where chronurgists are oft considered highly respectable for being learned enough to have been told the secret of this new and powerful type of magic.
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