Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Stoneskin. Argyle Goats have a strong relationship with mountains, and have adapted some traits from their homes. Immunity to slashing damage is one of those traits.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Kick. Melee Weapon Attack: +5 to hit, reach 10 ft., two targets. Hit: (4d12 + 12) bludgeoning damage, split between the two targets, rounded down.
Stonespray. Ranged Weapon Attack: Enemies must make a DC16 saving throw, if the target saves they take half damage. Damage: 8d6+10. Attack is centered on the Goat, and has a range of 15ft in diameter.
Description
These tough beasts are a scary sight for most people. Standings roughly 6ft tall when fully grown, the Argyle Goat has many options when fighting predators animals looking to find it an easy meal, including their thick fur and stony skin. Their shaggy manes are usually covered in dirt and debris, used to help them blend in slightly with their home territory.
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