Huge Fiend, Chaotic Evil
Armor Class 19 Natural armor
Hit Points 230 (20d12 + 100)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
22 (+6)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +11, DEX +12, WIS +8
Skills Stealth +12
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Truesight 120 ft., Passive Perception 12
Languages Abyssal, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. 
Web Walker. The spider ignores movement restrictions caused by webbing.

Magic Resistance. The anonzith has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The anonzith's spellcasting ability is Intelligence (spell save DC 18).The anonzith can innately cast the following spells, requiring no material components:
At will: invisibility, major image
1/day each: mirage arcanemirror image, mislead

Actions

Multiattack. The anonzith makes one attack with its bite and casts one spell. When its web is available, it can use the web in place of casting a spell. 

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one creature. Hit: 27 (5d8 + 6) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 41 (10d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. 

Web (Recharge 5–6). Ranged Weapon Attack: +12 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 18 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Teleport. The anonzith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Description

An anonzith is a huge demonic spider formed in the Abyss. They often serve greater demons and demon lords as spies, assassins, and hidden body guards. Anonziths use their webs, which are known for being especially sticky and strong, to trap enemies for torture, interrogation, and eventual consumption. They relish in taunting their prey telepathically while stalking them in an attempt to isolate targets from their allies. They are surprisingly intelligent and have mastered the ability to cast illusory spells with use of their pedipalps. Anonziths prefer to attack in ambush then favor hit-and-run combat tactics, often going invisible and relocating after each strike - this makes them deadly and unpredictable combatants as they rarely strike the same enemy twice or if they do it's never from the same angle. 

 

Monster Tags: Demon

Schreckliche

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