Medium Humanoid, Any Alignment
Armor Class 16 (Studded Leather)
Hit Points 55 (10d8 + 10)
Speed 35 ft.
STR
11 (+0)
DEX
18 (+4)
CON
13 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Skills Acrobatics +6, Sleight of Hand +8, Stealth +8
Senses Passive Perception 12
Languages Any one language (usually common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Elevated Position. If the Volitant infiltrator makes a ranged attack against a creature more than 10 feet vertically away from it, its ranged weapons deal an extra die of damage when the Volitant infiltrator hits with it.

Sneak Attack (1/Turn). The Volitant infiltrator deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Volitant infiltrator that isn’t incapacitated and the Volitant infiltrator doesn’t have disadvantage on the attack roll.

Sure-Footed. The Volitant infiltrator has advantage on checks and saving throws made to keep from falling prone, and it suffers no movement penalties when climbing buildings or moving over obstacles that are 5 feet high or lower.

Actions

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Description

Within Nov Ostoya, it is well known that no one collects more information on the lowborn populace than the Volitant gang. They are professional infiltrators, spies, and thieves who work with the common folk and the noble echelons alike. They serve whoever pays the most—which typically means the nobility.

  They are generally ill-suited for physical conflict, maintaining control over people using threats and blackmail rather than violence.

Monster Tags: NPC

Habitat: Urban

SadHorizon

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