Armor Class
9
(hide armor)
Hit Points
48
(8d8 + 13)
Speed
45 ft., Climb 10 ft.
STR
16
(+3)
DEX
4
(-3)
CON
13
(+1)
INT
7
(-2)
WIS
9
(-1)
CHA
3
(-4)
Skills
Arcana +4
Senses
Blindsight 20 ft., Unknown Regular Sight 10ft, Passive Perception 4
Languages
Common, Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Arcane Jewel. Ranged Weapon Attack: +3 to hit, reach 50 ft, one target. Hit: 9 (2d4 + 4) Radiant damage.
If Arcane Jewel hits then the target must make a Wisdom save (DC 9) or become affected by a wild magic roll.
Description
An ogre imbued with the powers of the arcane, an intricate jewel full of swirling energy lodged within its skull that allows it to fire a surge of unstable magic towards an enemy. Lacking strength compared to other ogres, it still packs quite a punch to careless adventurers.
Its eyes have somewhat glazed over with the same swirling energy of the jewel.
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