Medium Undead, Unaligned
Armor Class 18 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws WIS +6, CHA +4
Skills Arcana +4, Insight +5, Perception +5
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Truesight 120 ft., Passive Perception 15
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Absorption. Whenever the bone mason is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

Rejuvenation. Unless its remains are disintegrated
or targeted by dispel magic, a bone mason architect reconstitutes itself with full hit points after 1 hour.

Many-Armed Incantations. Once on each of its turns, the bone mason architect may cast a spell with a casting time of 1 action as a bonus action.

Spellcasting. The architect is a 10th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): guidance, light, mending, thaumaturgy

1st level (4 slots): bane, command, sanctuary

2nd level (3 slots): heat metal, shatter, spiritual weapon

3rd level (3 slots): dispel magic, sending, spirit guardians

4th level (3 slots): banishment, fabricate

5th level (2 slots): animate objects, flame strike

Actions

Heated Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1 slashing damage) plus 10 (3d6) fire damage.

Radiant Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage, and the target must succeed on a DC 14 Constitution saving throw or become blinded until the end of the bone mason’s next turn.

Description

Bone mason architects are vital to the continued survival of the Citadel of the Unseen Sun. Though smaller than the bone mason sentinels, they are more than simple automata. They possess greater cognitive abilities, and are capable of meditation and arcane discovery.

  Due to the difficulty of creating such intelligent undead, there are a limited number of architects within the citadel: merely twelve. As described in the beginning of chapter 2 of this episode, destroyed architects can rejuvenate themselves, but those that are completely destroyed can’t be remade.

  These four-armed, platinum-coated skeletons are garbed in tattered robes of imperial purple. They carry arcane implements and rolls of scrolls, surveying tools, hammers, chisels, and other tools.

Monster Tags: undead

SadHorizon

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