Tiny Fey, Chaotic Good
Armor Class 17 Small and Evasive
Hit Points 22 (6d4 + 2)
Speed 20 ft.
STR
6 (-2)
DEX
20 (+5)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Sleight of Hand +10, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Truesight, Passive Perception 15
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Leave No Trace. The brownie leaves no physical or magical trace of where it's been, it itself cannot be tracked via magical or non-magical means however one can locate any items it may take. It can only be seen if it desires to. 

Fey's Sight. Magical darkness doesn't impede the Brownie's darkvision.

Magic Resistance. The Brownie has advantage on saving throws against spells and other magical effects.

Can't Catch Me. When the Brownie is attacked by a melee attack and it MISSES the Brownie may use its reaction to teleport anywhere it can see within 30 ft.

Actions

Stab. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d4-1) piercing damage, and the target must make a DC 15 wisdom saving throw or gain disadvantage on any attack rolls or perception checks for 1 minute

Invisibility. The Brownie magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Brownie wears or carries is invisible with it.

Monster Tags: fey

Habitat: Urban

LordofDucks23

Comments

Posts Quoted:
Reply
Clear All Quotes