Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 13). The dryad can innately cast the following spells, requiring no material components:
At will: friends, mending, minor illusion, purify food and drink, vicious mockery
1/day each: blur, calm emotions, sleep, heroism, suggestion
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Club. Melee Weapon Attack: +3 to hit reach 5 ft., one target. Hit: 3 [rollable](1d4+1) bludgeoning damage.
Comments