Nimble Escape. The Bone Shadow can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The Bone Shadow is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +1 to hit with spell attacks). The Bone Shadow has following Warlock spells prepared:
Cantrips (at will): Minor Illusion
1st level (1 slots): Cause Fear
Ephemereality. The Bone Shadow makes an attack from flanking regardless of position.
Bone Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) [piercing] damage.
Bone Shards. RangedWeapon Attack: +2 to hit, range 10/30 ft., 3 target. Hit: 5 (2d4+ 1) [Piercing] damage.
Dispersion. The Bone Shadow has advantage against non-magical attacks the turn after taking damage.
The Bone Shadow can take 1 legendary action and only in reaction to an attack on a neutral animal. The Bone Shadow regains spent Legendary Actions upon casting Natures Rage.
Natures Rage: The Bone Shadow summons 1d10 + 3 Skeletons to attack the target that triggered this action.
Description
In places where a great number of innocent creatures have lost their lives Bone shadows start to form. Bone Shadows are wispy ephemeral creatures that take form from the bones of the creatures that died to fuel their creation and are held together by a nebulous black fog.
Bone Shadows are normally tricksters but if they see cruelty towards animals they become ferocious and dangerous. Bone Shadows are not bound to the place that they formed but often see little reason to leave it. Bone shadows take many forms usually skeleton versions of whatever poor creatures created it or skeletal versions of whatever takes its fancy at the time.
Lair and Lair Actions
Bone Shadow lairs are burial grounds for hundreds of animals often their carcasses can be seen littering the ground
Lair Actions
On initiative count 1 (losing initiative ties), the Bone Shadow takes a lair action to cause one of the following effects; the Bone Shadow can’t use the same effect two rounds in a row:
- The Bone Shadow replenishes itself from the bodies lying around healing for 2d10 damage.
- The bone Shadow calls forth the anger of those that died here Creatures within 100 ft must pass a dc 13 Charisma saving throw or else become Frightened
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