Small Undead (Shapechanger), Any Non-Lawful Alignment
Armor Class 16 Natural dexterity
Hit Points 16 (3d8 + 3)
Speed 15 ft., Hover
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Skills Stealth +4
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Restrained
Senses Blindsight - 60ft, Passive Perception 14
Languages Can learn languages overtime
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The Bone Shadow can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The Bone Shadow is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +1 to hit with spell attacks). The Bone Shadow has following Warlock spells prepared:
Cantrips (at will): Minor Illusion 
1st level (1 slots): Cause Fear

Actions

Ephemereality. The Bone Shadow makes an attack from flanking regardless of position.

Bone Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) [piercing] damage. 

Bone Shards. RangedWeapon Attack: +2 to hit, range 10/30 ft., 3 target. Hit: 5 (2d4+ 1) [Piercing] damage.

Reactions

Dispersion. The Bone Shadow has advantage against non-magical attacks the turn after taking damage.

Legendary Actions

The Bone Shadow can take 1 legendary action and only in reaction to an attack on a neutral animal. The Bone Shadow regains spent Legendary Actions upon casting Natures Rage.

 

Natures Rage: The Bone Shadow summons 1d10 + 3 Skeletons to attack the target that triggered this action.

Description

In places where a great number of innocent creatures have lost their lives Bone shadows start to form. Bone Shadows are wispy ephemeral creatures that take form from the bones of the creatures that died to fuel their creation and are held together by a nebulous black fog.

Bone Shadows are normally tricksters but if they see cruelty towards animals they become ferocious and dangerous. Bone Shadows are not bound to the place that they formed but often see little reason to leave it. Bone shadows take many forms usually skeleton versions of whatever poor creatures created it or skeletal versions of whatever takes its fancy at the time.

Lair and Lair Actions

Bone Shadow lairs are burial grounds for hundreds of animals often their carcasses can be seen littering the ground

Lair Actions

On initiative count 1 (losing initiative ties), the Bone Shadow takes a lair action to cause one of the following effects; the Bone Shadow can’t use the same effect two rounds in a row:

  • The Bone Shadow replenishes itself from the bodies lying around healing for 2d10 damage.
  • The bone Shadow calls forth the anger of those that died here Creatures within 100 ft must pass a dc 13 Charisma saving throw or else become Frightened

 

Monster Tags: Shapechangerundead

PrincessClubs

Comments

Posts Quoted:
Reply
Clear All Quotes