Legendary Resistance (3/Day). If Covair Luxcre, the Mad fails a saving throw, he can choose to succeed instead.
Mad Storm. Covair Luxcre is attuned to the storms. He can control the weather around him by starting or ending a storm. The storm called encompasses a 20 ft circle around him. The storm lasts until Covair Luxcre, the Mad dismisses it. When dismissed, killed, or knocked unconscious, the storm takes 10 minutes to dissipate.
Heart of the Storm. You gain resistance to lightning and thunder damage, and whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, creatures of your choice within 10 ft. of you take 30 lightning or thunder damage (your choice).
War Caster. Covair Luxcre, the Mad has the War Caster feat.
Elemental Adept (Lightning). Covair Luxcre, the Mad has the Elemental Adept (Lightning) feat.
Innate Spellcasting (Storm). Covair Luxcre's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). Covair is a proficient Sorcerer and can cast every spell in the Sorcerer classes spell list but primarily uses lightning and thunder based spells as he can use them more freely. He has the spell slots of a 20th level Storm Sorcery Sorcerer. He can innately cast the following spells, requiring no components.
At will: Lightning Step, Thunder Step, Lightning Bolt, Dust Devil, Shatter, Warding Wind, Thunder Wave, Mirror Image, Shocking Grasp, Thunderclap, Spark
3/day each: Whirlwind, Chain Lightning, Storm Sphere
2/day each: Teleport, Dydan's Wrath, Lash of the Mad
Multiattack. Covair Luxcre, the Mad can use Storm Bolt and cast one spell that can be cast at will when the attack action is taken. If a spell is cast other than on that is at will Storm Bolt cannot be used. If Storm Bolt is used a spell that is not at will cannot be cast.
Storm Bolt. Covair Luxcre, the Mad unleashes the fury of the storm. All creatures in his Stormcaller's reach must make a Dexterity saving throw (DEX DC 22). On a failed save the creature take 4d12 Lightning damage. Half as much on a successful save.
Storm's Fury. When you are hit by a melee attack, you can use your reaction to deal 30 lightning damage to the attacker, and it must also make a STR saving throw (DC 22). On failure, it is pushed in a straight line up to 20 ft. away from you.
War Caster. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.
Covair Luxcre, the Mad can use 3 Legendary Actions per round.
Intense Gales (Costs 1 Actions). Covair Luxcre, the Mad can use a Legendary Action to increase the wind speed dramatically. Any creature in Stormcaller's reach has their movement speed reduced by half. Lasts until the end of the round.
Maddening Jolt (Costs 2 Actions). Covair Luxcre, the Mad grabs a creature within 5 ft. by the skull and unleashes a barrage of electrical arcs into their brain. The creature must make a Wisdom saving throw (WIS DC 22) or become stunned for 1 minute and driven mad. The creature must then roll on the madness table once it has regained consciousness. Once a creature has been effected in this way, they cannot be effected by Maddening Jolt for 24 hours.
Storm Bolt (Costs 3 Actions). Covair Luxcre, the Mad can use three legendary actions to perform his Storm Bolt action.
Description
Covair Luxcre, the Mad is a tall thin human with raven hair and a goatee. He wears a black overcoat with gold trim on the edges and long black boots. He has been driven insane by a book he found years ago. It has addicting power but, if used long enough, will drive its reader completely insane. He wanders the lands, with his last bit of sanity, searching for a way to rid himself of the curse.
Previous Versions
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12/15/2018 12:59:19 AM
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2/22/2019 7:58:02 AM
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