Shapechanger. The Mimic can use its action to polymorph into a cat or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Adhesive (Cat Form Only). The mimic adheres to anything that touches it unless it wishes not to do so. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Cat Form Only). While the mimic remains motionless, it is indistinguishable from any normal cat.
Multiattack. The mimic can make three attacks; two with its pseudopods and one with its bite.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in cat form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plius 4 (1d8) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The first cat mimic was once the property of a recluse witch who treated it with exceptional kindness and generosity, offering up children who regrettably happened to wander into her abode. When the witch's beloved black cat passed away, the mimic could not bear to behold its owner's sadness. Over time, it managed to find a way to shape itself into the witch's deceased familiar.
Eventually, mimics who spent enough time around cats also gained the ability to adopt their form. Cat mimics are now know to be open to bonding themselves to an agreeable soul. In particular, they are fond of individuals who regularly feed them so they do not have to resort to devouring whatever is around.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jul 23, 2022i don't think mimic's can be living things but it is a cool idea
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Posted Jul 24, 2022RAW you're definitely right as far as I can recall, but I was asked to put it together for someone's game!