Medium Construct, Unaligned
Armor Class 16
Hit Points 8 (1d12 + 1)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Vulnerabilities Lightning
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 30 feet, Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Blindsense. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or detecting invisible opponents.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Reactions

A Clockwork Mastiff can be set to guard a location and attack based upon simple wording no longer than 8 words.  It can also attack or track upon command.  

The attunement process for this clockwork by anyone other than its creator requires the owner to perform a series of key turnings specific and unique to each clockwork creature.  This action requires an elaborate key that only functions for this clockwork creature.  

Description

This clockwork contraption resembles a typical mastiff hound dog.  Loyal to the attuned owner it can operate for up to 8 hours without having its gears spun. Similar to a regular Mastiff this clockwork construct has very delicate and keen senses.  Sonic attacks have advantage against this construct.  

This construct can be mounted by creators up to the same size; however, the rider suffers from disadvantage on all handle animal checks due to the mechanical nature of its operation.  

 

 

 

Monster Tags: Misc Creature

Habitat: ForestHillUrban

GuyJann

Comments

Posts Quoted:
Reply
Clear All Quotes