Large Fiend, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 241 (23d10 + 115)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws STR +9, CON +9, WIS +9, CHA +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 19
Languages Abyssal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Aggressive. The Capra Demon can move up to its speed toward a hostile creature as a bonus action

Magic Resistance. The Capra Demon has advantage on any spell saving throws against it. 

Reckless.  At the start of its turn the Capra Demon can choose to take advantage on all attacks on that turn, however all attacks against it have advantage.

Actions

Multiattack. The Capra Demon makes four attacks with its greatswords.

Greatswords. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) 

Reactions

Counter Attack. In reaction to being hit the capra demon can make an attack against the creature that hit it.

Dankaar

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