Large Aberration, Lawful Evil
Armor Class 23 Natural Armor
Hit Points 2200 (200d20 + 100)
Speed 60 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Insight +31, Nature +28, Religion +33
Damage Resistances Cold, Thunder
Damage Immunities Force, Necrotic, Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 20
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Decimation. All creatures within 15 feet of Cesarski make a DC 25 Constitution saving throw, taking 100 radiant damage on a failure and 50 radiant damage on a success.

Grapple. One creature within 20 feet of Cesarski makes a DC 30 Strength saving throw, becoming grappled by a magic hand on a failure. As an action, the creature can attempt to break free from the grapple. A dispel magic will end the grapple.

Run Down. Cesarski can take the Dash Action as a bonus action.

Actions

Multi Attack. Cesarski can attack twice when he takes the Attack action.

Gauntlets of Retribution. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 55 (10d8 + 10) bludgeoning damage and 37 (5d12 + 5) radiant damage. A target hit with this attack must make a DC 27 Wisdom saving throw, becoming paralyzed on a failure.

Reactions

Hallowed Light. When hit by a melee attack, Cesarski makes an attack with the Gauntlets of Retributions.

Legendary Actions

Only one legendary action can be used at a time and only at the end of another creature's turn. A creature regains its spent legendary action at the start of its turn. Cesarski has 3 legendary actions

Spite (Costs 3 Actions). One target Cesarski can see makes a DC 25 Charisma saving throw. On a failure, the target is frightened of Cesarski for 1 round and takes 27 (5d10) radiant damage. On a success, the target is not frightened and takes 12 (5d4) radiant damage.

Death Beam (Costs 2 Actions). All creatures in a 20 foot line in front of Cesarski make a DC 29 Dexterity saving throw, taking 44 (8d10) necrotic damage on a failure and half as much on a success.

Magic Net (Costs 1 Action). A target within 5 feet of Cesarski makes a DC 24 Strength saving throw and is restrained on a failure. It is restrained until another creature uses its action to free it.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2019 2:14:34 AM
64
1
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Coming Soon
2/22/2019 6:34:40 PM
90
1
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Coming Soon
user-100641330

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