Magic Resistance. The Chimer has advantage on saving throws against spells and other magical effects.
Multiattack. The Chimer makes two attacks with its chime shards.
Call Of The Wind. The Chimer softly rattles its shards, any creature in a 50ft cube will have to make a dc 16 wisdom check or be paralyzed for 30 seconds.
Shard Whip. The Chimer whips its arms around slicing anything around it, if a creature gets hit by this they will take 1d4 slashing damage for each arm they are hit by.
Harpoon Arm. The Chimer extends their arm, morphing it into a tentacle, the arm then grows ten 15ft longer, a chime shard will then appear on the tip of the arm, the Chimer will then use it as a harpoon to stab any creature it wants, if a creature is stabbed by the harpoon, it will take 1d6 piercing damage and 2d4 poison damage.
Description
Ting, ting, ting, you hear the rattle of what you believe to be village wind chimes, thinking you are safe, you limp toward the sound, even with your leg bleeding out, the chimes seem to distort as you get closer, you soon realize, you've made your last mistake.
Chimers are about 10ft tall, they are always covered in shadows so nobody knows what they really look like, and their speed, their speed is unimaginable.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/3/2022 11:55:07 AM
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2
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1
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5e
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Coming Soon
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|
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6/12/2022 7:11:05 PM
|
3
|
1
|
--
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Coming Soon
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