Small Beast, Unaligned
Armor Class 13 Scale
Hit Points 12 (2d8 - 3)
Speed 60 ft., (Fly) , walk 15 ft.
STR
10 (+0)
DEX
14 (+2)
CON
4 (-3)
INT
4 (-3)
WIS
3 (-4)
CHA
10 (+0)
Saving Throws DEX +4
Damage Immunities Poison
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The serpent fly makes 2 attacks one with its bite and one with its long tail.

Toxic Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Poison damage and it forces a Dc 10 CON save and if it fails it poisons the target for 3 hours.

Tail Whip. MeleeWeapon Attack: +4 to hit, reach 5 ft. multiple targets. Hit: 5 (1d8+ 1) Slashing damage.

Rally Call (Recharge 5-6)

Serpent Call. The serpent fly will attempt to call for aid from other serpent flies which requires a dc 14 Charisma Roll and if it succeeds the serpent fly will call up to (1d4) more serpent flies to assist it in combat.  

Description

The serpent fly is the pest of the swamps and forests it lives in highly aggressive and territorial. These serpents with insectoid wings and they will attack anything on sight that gets near it. They're moderately harmless unless you allow them to bite you which may leave you with a nasty poisoned wound.  They are moderately large too for a pest they stand at 3'1 feet long when they fly they are the exact same height. Unknown to many the serpent fly can land and slither but they are very slow when they land so, they prefer to be in the air. Avoid getting into a fray with these beasts if you can.

 

(Credit to Kobaltmaster for the artwork.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2019 5:26:15 AM
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2/20/2019 5:28:48 AM
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2/22/2019 6:46:49 PM
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Habitat: ForestSwamp

Kazaroth

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