Huge Dragon, Neutral
Armor Class 25 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws STR +11, DEX +7, CON +10, INT +7, WIS +6, CHA +10
Skills Arcana +7, Insight +6, Perception +6
Damage Immunities Necrotic, Poison
Condition Immunities Petrified, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Tremorsense 300 ft., Truesight 120 ft., Passive Perception 21
Languages Draconic Telepathic (can understand the thoughts of sentient life, regardless of spoken language)
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Abiotic. The dragon doesn't eat, drink or require air. Does not age past young adulthood.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

 
Actions

Multiattack. The dragon can use its Awe-Inspiring Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Awe-Inspiring Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Awe-Inspiring Presence for the next 24 hours.
Crystal Breath (Recharge 5–6). The dragon exhales a spray of crystal shards in a 60-­‐foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) piercing damage on a failed save, or half as much damage on a successful one. Creatures that critical fail on a saving throw are petrified.

 
Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Underdark

ArcDragon6713

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