Tiny Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 20 ft., Fly 30 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

PB. The homunculus gains a bonus to its Dex saves, Stealth checks, and Challenge rating, equal to your PB. Don't forget to add them to your rolls!

PBx2. The homunculus gains a bonus to its Perception and Passive Perception, equal to twice your PB. Don't forget to add them to your rolls!

Artificer Built.  The homunculus has a number of hit points equal to 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level)

Evasion.
If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.

Actions

Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB force damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

Description

Editor Note: An artificer's homunculus infusion has different stats than a homunculus monster. This homunculus is created with the intent so you can add it to the Extras on your character sheet if you take a feat which would grant you an artificer's Homunculus Servant infusion, such as the "Artificer Initiate Improved" feat by SatanicDogFluff. Stats are copied as best as I can from Tasha's Cauldron of Everything.


You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons.

The homunculus is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places.

In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the homunculus can take any action of its choice, not just Dodge.

The homunculus regains 2d6 hit points if the mending spell is cast on it. If you or the homunculus dies, it vanishes, leaving its heart in its space.

Monster Tags: constructArtificer

SeekerPsycho

Comments

Posts Quoted:
Reply
Clear All Quotes