Medium Humanoid (Warforged), Neutral
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +6
Skills Athletics +9, Intimidation +5, Perception +6
Senses Passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Indomitable (2/Day). The champion rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.

Warforged Resilience. Bumper has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put Bumper to sleep.

Actions

Multiattack. The champion makes three attacks with its greatsword or its shortbow.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

Monster Tags: NPC

Habitat: DesertUrban

Eschatus

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