False Appearance. While the Brambull is not moving it is indistinguishable from waist high grass.
Trampling Charge. If the brambull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the bramble bull can make one attack with its hooves against it as a bonus action.
Flammable. The Brambull is incredibly flammable, if any part of it receives fire damage or is otherwise ignited the entire bull is engulfed in flame. While on fire, any creature that enters a space or starts their turn within 10 ft of the bull must make a DC 15 dexterity saving throw, taking 4d6 fire damage or half as much on a save. The bull takes this damage without a save each turn.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Transforming Breath (Recharge 5–6). The Brambull exhales magical gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to rich soil and is restrained as they begin to crumble. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is turned to a mound of soil and considered petrified until freed by the greater restoration spell or other magic.
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