Keen Hearing and Smell. The anubi has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The anubi has advantage on an attack roll against a creature if at least one of the anubi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
Sunburst. A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
Arcane Lock. You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
The anubi's are the soldiers of Anubis god of death
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