Small Swarm of Tiny beasts, Chaotic Good
Armor Class 18 plate
Hit Points 3 (12d6)
Speed 40 ft., Climb 10 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws STR +10
Skills Athletics +5, Perception +3
Damage Resistances All
Condition Immunities Charmed, Frightened, Petrified, Stunned
Senses Blindsight 30 ft., Darkvision 50 ft., Tremorsense 15 ft., Truesight 40 ft., Passive Perception 13
Languages Sphinx --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Smell. The anubi has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The anubi has advantage on an attack roll against a creature if at least one of the anubi's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

Sunburst. A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

Arcane Lock. You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

 

 

Mythic Actions

The anubi's are the soldiers of Anubis god of death

Monster Tags: humanoidaberration

Habitat: Desert

Elekris

Comments

Posts Quoted:
Reply
Clear All Quotes