Medium Beast, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 75 (2d8 + 4)
Speed 40 ft., Climb 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +6, DEX +5
Skills Athletics +6, Perception +3, Stealth +4
Damage Immunities Fire
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The bloodhound has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Brotherly Blood  If in a pack, and a fellow bloodhound dies, the bloodhound gets a +2 proficiency, and if they are the last one standing, a +3 proficiency.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Charge Melee Weapon Attack: Allows the hound to charge 70ft to attack. Hit: (1d4 + 2).

Reactions

The bloodhound is a pure killing beast. It cannot be befriended because it is a killing machine.

Description

Black fur with 2 protruding teeth, like a Sabertooth Tiger. The betas in the pack are 3ft, but the alphas are 6ft.

Habitat: MountainSwamp

BharlieBanderson

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