Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The bloodhound has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Brotherly Blood If in a pack, and a fellow bloodhound dies, the bloodhound gets a +2 proficiency, and if they are the last one standing, a +3 proficiency.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Charge Melee Weapon Attack: Allows the hound to charge 70ft to attack. Hit: (1d4 + 2).
The bloodhound is a pure killing beast. It cannot be befriended because it is a killing machine.
Description
Black fur with 2 protruding teeth, like a Sabertooth Tiger. The betas in the pack are 3ft, but the alphas are 6ft.
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