Multiattack. The cambion makes a weapon attack and uses spellcasting.
Barbed Whip. Melee or Ranged Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6+4) slashing damage and 3 (1d6) fire damage.
Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.
Spellcasting. The Cambion casts one of the following spells, using Charisma as its ability (+7 to hot, save DC 15, +4 ability modifier):
At Will: alter self, command, magic missile, hideous laughter
1/day: aganazzer's scorcher, bestow curse (5th level), dimension door, enervation, flaming sphere, hypnotic pattern, plane shift (self only), polymorph, thunder step,
Counterspell. If the cambion can see a creature cast a spell within 60 feet that has verbal or somatic components, it can attempt to disrupt the spell. Spells up to 3rd level are canceled, the spell slot wasted. Spells of 4th level or higher, the cambion must make a charisma ability check with a DC of 10 + spell's level. If the cambion succeeds, the spell is canceled and the spell slot lost.
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