Huge Fiend (Devil), Lawful Evil
Armor Class 26 Barbed Ring Mail
Hit Points 841 (52d10 + 72)
Speed 80 ft., Fly 160 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
24 (+7)
WIS
22 (+6)
CHA
30 (+10)
Saving Throws DEX +15, CON +18, WIS +14, CHA +18
Skills Acrobatics +9, Arcana +33, Athletics +11, Deception +11, History +10, Insight +32, Intimidation +15, Investigation +11, Nature +9, Perception +10, Performance +16, Persuasion +32, Religion +14, Sleight of Hand +9, Stealth +15, Survival +9
Damage Immunities Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Blindsight 10 ft., Truesight 120 ft., Passive Perception 16
Languages Infernal, Telepathy 200 ft.
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Hellish Weapons. Verna's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. Verna has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Verna makes four attacks.

Large Longsword. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 55 (3d8 + 43) slashing damage, or 58 (3d10 + 43) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Eldritch Warbow. Ranged Weapon Attack: +15 to hit, range 150/600 ft., one target. Hit: 42 (2d4 + 38) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 18 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Summon Devil (5/Day). Verna chooses what to summon and attempts a magical summoning.

Verna has a 90 percent chance of summoning 4d10 spined devils, 4d4 bearded devils, or 8 erinyes.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Devil Spell-like abilities:  (5 Slots) Charm Person, Command, Tongues. (5 Slots) Hold Person, Charm Monster (5 Slots) Banishment, Legend Lore, True seeing (2 Slots) Gate, Teleport, Time stop (1 Slot per year) Wish

Sorcerer Spells:  Spell attack [rollable]+6 , Save DC 18. Cantrips: Firebolt, Recognize Hierarchy. Level 1 (5 Slots): Sense Price, Aberrate, Detect Magic, Identify. Level 2 (5 Slots):Corrupt weapon, Mark of Hell, Traitor Limb, Shadow Selves, Enough Talk. (168hp), Shatter. Level 3: (4 Slots): Weight of the Nine Hells, Clutch of Orcus, Absorb Mind, Love's Pain, Fireball, Contagion. Level 4 (4 Slots): Sympathy for the Devil, Absorb Strength, Enemies Abound. Level 5 (4 Slots): Forbidden Speech, Heart Clutch, Mark of Thralldom, Morality Undone. Level 6: (3 Slots): Flames of the Pit, Disintegrate, Circle of Death. Level 7 (2 Slots): Feast of Suffering, Unholy Shadow God bother. Level 8 (1 Slot): Damnation, Touch of the Torturer, Discern Location. Level 9 (1 Slot): Open Hell's Maw, Deuteriation, Raise Death Fleet.

Reactions

Parry. Verna adds 4 to its AC against one melee attack that would hit it. To do so, she must see the attacker and be wielding a melee weapon.

Legendary Actions

Devilish Charm: 5 times per day  She can cast Charm Person with a WIS save DC of 18

Impish Disguise: 5 times per day. She can cast Polymorph upon herself.

Grave Touch: She can make a touch attack that causes the victim to be frightened for 1 minute WIS save DC 18, the victim can attempt a new save at the end of each of his turns to end the affect.

Description

Her natural form is that of a beautiful woman standing nearly twenty feet tall with platinum hair that falls to the small of her back.  She has prominent fangs, and large eyes that cast a hollow gaze that pierces your very soul. She is framed by three sets of raven feathered wings the large set spanning over eighty feet, with the two smaller sets spanning an easy sixty.  Her body is nearly twenty-three percent covered in a delicate filigree work of tattoos that only enhances the grace of her many battle scars.

Lair and Lair Actions

Leadership: She possesses 6 Paragons commanding 21,000 CR 1 Devils; 2,100 CR 2 Devils; 1,050 CR 3 Devils; 525 CR 4 Devils, 262 CR 5 Devils, 131 CR 6 Devils; 65 CR 7 Devils; 32 CR 8 Devils; 16 CR 9 Devils; 8 CR 10 Devils; and 4 CR 11 Devils. 

Tyrant: Through her exploits in the blood war, she has amassed a horde of the Grey numbering 87,900 various Yogoloth, and lesser Baatori.

Home: As unfortunate as it is, her lair is not on the plane of her birth, so if you were to kill her in her home, she will reform in 1d100 days on the plane of her birth.

Monster Tags: Devil

Habitat: Urban

Blightstorm65727

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