Large Undead, Chaotic Evil
Armor Class 14
Hit Points 30 (5d10 + 3)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 6
Languages Understands common but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cursed Link. The Cursed Spirit is always present behind the one it's linked to, but only physically manifests to attack. Once per long rest, the Cursed Spirit can manifest for five turns, attacking after it's host. The Cursed Spirit can manifest on its own, without requiring the permission of its host.

Boundless Energy. Having fully bonded with its host, the Cursed Spirit increases in strength the more it's host does. The Cursed Spirit's attacks deal extra damage equal to twice its host's total level. Its health is also increased in the same fashion.

True Curse. If the cursed Spirit is reduced to 0 hit points, instead of dying it will retreat back behind it's host, and won't come back out until its host has finished a long rest.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) force damage.

Reactions

Permanent Bond. Once per long rest, the Cursed Spirit can use 3 of its actions to take the damage from any singular attack instead of its host. The Cursed Spirit doesn't need to be active to use this reaction.

Habitat: UnderdarkUrban

SirFarquad5

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