Pounce. If the Charmeleon moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one Bite attack against it as a bonus action.
Blue Flame Rage. If the Charmeleon is dealt at least 12 damage by a single enemy in a single fight its tail starts burning blue. While fighting that enemy all of Charmeleon's attacks deal an extra 1d4 fire damage. While raging in this way Charmeleon cannot attack another enemy or purposely end it's turn more than 10 feet away from the enemy. A trainer may end this rage with a successful DC 12 Animal Handling check.
Fire Tail. Charmeleon takes 1d8 damage any turn its tail is exposed to water. If an attack would hit Charmeleon with water it may use its reaction to roll a DC 12 DEX saving throw to keep its tail out of the way.
Fire Type. Whenever Charmeleon casts a spell that deals fire damage Charmeleon may deal additional fire damage equal to the trainer's proficiency bonus.
Spellcasting. Dratini is a spellcaster of level equal to it's trainer's level. Its spellcasting ability is Wisdom (spell save DC 9 + TBP),
Spell Attacks. +1 + TPB to hit with spell attacks).
Spell Slots. Charmeleon has a number of spell slots equal to a sorcerer of their trainer's level.
Cantrips (at will): produce flame, fire bolt
1st Level: burning hands, searing smite
2nd Level: continual flame, scorching ray
4th Level: wall of fire, elemental bane
5th Level: flame strike, immolation
6th Level: investiture of flame, blade barrier
Multiattack. The deinonychus makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
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