Armor Class
13
Hit Points
1
(1d4 - 1)
Speed
30 ft.
STR
3
(-4)
DEX
16
(+3)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
3
(-4)
Skills
Perception +3, Stealth +5
Senses
Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Stinking Cloud. The squirrel can create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. Each creature that is within the cloud at the start of its turn must make a Constitution saving throw against poison. creature spends its action that turn retching and reeling.
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