Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 (1d4) poison damage.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Tremor stomp. Natural Attack: causing a tremor in a 10-foot radius. Each opponent in that area must make a DC-15 dexterity saving throw. If failed the opponent takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
Brute smash. Used after brute spider is dropped to around quarter hp, this reaction will not be used again.
Melee weapon attack: +4 to hit, reach 5 ft., all targets. Hit: 8 (3d4 + 2) bludgeoning damage.
Description
A brute spider appears similar to a giant spider; however, it has a lot tougher looking build, and is a lot stronger in terms of damage it can take.
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