Large Undead, Neutral Evil
Armor Class 18 (plate armour)
Hit Points 16 (2d12 + 3)
Speed 25 ft., Climb 15 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws STR +5
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Broadsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2 slashing damage.

Heavy crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Tremor stomp. Natural Attack: causing a tremor in a 10-foot radius. Each opponent in that area must make a DC-15 dexterity saving throw. If failed the opponent takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.

Reactions

Brute smash. Used after brute skeleton is dropped to around quarter hp, this reaction will not be used again.

Melee weapon attack: +4 to hit, reach 5 ft., all targets. Hit: 8 (3d4 + 2) bludgeoning damage.

Description

The brute skeleton looks just like a normal skeleton, but has a much larger and tough looking build, and tends to have stronger weapons and armour equipped.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2022 9:24:44 PM
4
0
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Monster Tags: undead

Habitat: DesertForestMountainSwampUrban

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