Broadsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2 slashing damage.
Heavy crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Tremor stomp. Natural Attack: causing a tremor in a 10-foot radius. Each opponent in that area must make a DC-15 dexterity saving throw. If failed the opponent takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
Brute smash. Used after brute skeleton is dropped to around quarter hp, this reaction will not be used again.
Melee weapon attack: +4 to hit, reach 5 ft., all targets. Hit: 8 (3d4 + 2) bludgeoning damage.
Description
The brute skeleton looks just like a normal skeleton, but has a much larger and tough looking build, and tends to have stronger weapons and armour equipped.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/14/2022 9:24:44 PM
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4
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0
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Coming Soon
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