Pack Tactics. Bachac have advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Mob. Bachac will attack the same creature in hopes of overwhelming it. If 3 or more Bachac attach to the same creature they transform into a Bachac Swarm, using the appropriate stats thereof.
Body Heat. Bachac emit a tremendous amount of body heat. Any creature that starts its turn sharing a space with it takes 1hp fire damage.
Pincer. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) bludgeoning damage on a failed save. The Bachac is then attached to the creature and can use its action to deal 1d4 bludgeoning damage. While attached Bachacs movement drops to 0. The creature can make an opposed Strength (Athletics) check on their turn, as an action, to knock the Bachac off.
Burrower. Bachac can use their bonus action to burrow underground or resurface. While underground they are considered hidden.
Description
Bachac are small predatory ant like fey insects. Both bigger than regular ants and deadlier, their bite can pierce through armor, and their bodies radiate with warm. They swarm prey, dragging them underground to their nest. The heat of a swarm can cook most creatures in minutes.
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