Armor Class
12
Hit Points
33
(6d8 + 6)
Speed
40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +5, Stealth +6
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bonus Actions
Shadow Blend. While in dim light or darkness, the shadow mastiff becomes invisible, along with anything it is wearing or carrying excluding mounted creatures. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.
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