Void Born. The Voidling is adjusted to dangerous environments. It can survive in the most unlivable environments.
Void Destruction. The Voidling deals double damage to objects and structures.
Legendary Resistance (3/Day). If the Voidling fails a saving throw, it can choose to succeed instead.
Multiattack. The Voidling makes three 'Homing Swarm' attacks, and one 'Laser Burst' attack.
Homing Swarm. Ranged Attack: +14 to hit, range 100/300 ft., 1 target. Hit: 16(4d6 + 4) force damage. Plus 3 (1d4+1) necrotic damage.
Laser Burst. Ranged Attack +11 to hit, range 100/300 ft., 1 target. Hit: 12 (2d6+3) force damage plus 12 (2d6+3) necrotic damage plus 12 (2d6+3) radiant damage
Nullifier Black Hole. (Recharge 6, can only be used when missing half hit points). The Voidling begins channeling a black hole around it, becoming invulnerable to all damage while in use. At the start of the Voidlings next turn, pull all creatures within 300ft of the Voidling towards it 45ft. If a creature was 45ft apart or less (or otherwise pulled 'into' the black hole), they take 300(16d20+30) force damage. All creature's and object's that are reduced to 0 hit points are disintegrated, and cant be resurrected with anything other than a Wish spell or divine intervention.
The Voidling can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Voidling regains spent legendary actions at the start of its turn.
Homing Swarm. The Voidling makes a 'Homing Swarm' attack.
Sweeping Beam. (Costs 2 Actions). The Voidling fires a beam that travels all around it, in a 60ft radius. Targets caught in the beam must make DC 19 Dexterity saving throw or take 50(5d10+5) force damage plus 50 (5d10+5) necrotic damage on a failed save, taking none on a success.
Description
We almost got rid of it. It was too massive, with too much weight. It took up too much room, and was too dangerous. We tried to massage it into its surroundings - we felt we had captured its essence well enough. But its words beat into our minds and we weren't allowed to realize that it had been keeping us here. We had begun spending all our days staring at it until it became formless to us. Whispers of meaning with no words travelled through our ears and strung us up like a necklace of fools. Totally mesmerized we sat around it like a campfire as it cultivated each of us with its cold embrace. One by one we were scanned, and we were made to present all we had with us: Feathers from local species, masks from strange spirits, abandoned metal scraps and rusty old equipment. It examined each individually, its iris flexing mechanically as it traced the silhouette of every artifact. For a moment I snapped out of it. I felt fear. I wanted to scream out, to raise my weapon, but my body was wholly resistant. Suddenly, the others all turned their heads to face me from across the circle, their eyes wide and faces expressionless. I felt a sharp pain in my chest and my neck stiffened. After its final scan it vibrated out of existance, its atoms disseminating into the air. We were left frozen husks around a campfire long since turned to ash. We almost got rid of it.
Lair and Lair Actions
「Voidling」,Diviner of the Deep's Lair...
The Voidling is native to the Void. A realm across the border's of the Astral Plane. The Void is almost uninhabitable by most races, with a lack of oxygen, and maddening sights. Yet life finds a way, and these Void creatures have been lurking here for a long time, growing in power.
The Voidling resides in his domain known as 'The Planetarium', where condemned and captured planets reside, frozen in space and time. Here the Voidling gains some additional features, and is considered a CR 27 creature.
Lair Actions
On initiative count 20 (losing initiative ties), the Voidling takes a lair action to cause one of the following effects; the Voidling can’t use the same effect two rounds in a row.
- Summon: Void creatures arrive to assist their master. Either three 'Void Barnacles' or a 'Void Reaver'.
- Control Domain: Up to three creatures of the Voidling's choice is forced to move 5ft in any direction so long as no obstacles prevent movement.
- Nullify Light: Voidling cast's Darkness
Regional Effects
The void is beyond the astral plane, and as such has unique issues.
- Most area's are devoid of oxygen
- Light wavers, and can appear and dissapear at any time
- The void is seemingly endless. Bottomless. Infinite.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/15/2022 1:54:33 AM
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4
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1
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1.0
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Coming Soon
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6/15/2022 1:57:06 AM
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3
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1
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1.1
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Coming Soon
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