Special Trait Name. Enter the description for your special trait.
Keen Hearing and Smell. The caragor has advantage on Wisdom (perception) checks that rely on hearing or smell.
Pack Tactics. The caragor has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapaciated.
Pounce. If the caragor moves at least 20 feet on it's turn before attacking it's target must succeed on a DC 14 Str. saving throw or be knocked prone.
Blood Lust. If a allie is killed in site of the caragor it will enter a frenzy for 1 minute. +2 Str
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Enter the description for how bonus actions work for your monster here.
Sacrifice. Caragors will use them selfs as shields to protect allies with less health
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The common Caragor is vicious, disgusting and a relentless killing machine. It is native to Mordor, and the realm's top predator. Their powerful legs make them excellent sprinters and fair climbers
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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