Large Beast, Any Alignment
Armor Class 14 Natural armor
Hit Points 18 (4d4 + 2)
Speed 50 ft., Caragors have powerful hinde legs giveing them a extra boost when climbing , Walk 65 ft. Caragors have powerful legs allowing them to travel faster then most creatures
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +4
Skills Investigation +6, Stealth +8
Damage Vulnerabilities Cold
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Condition Immunities Frightened, Petrified
Senses Blindsight Caragors can sense there surrondings up to - 30ft , Darkvision Normally found in caves they have grown use to the darkness - 120ft, Passive Perception 3
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Keen Hearing and Smell. The caragor has advantage on Wisdom (perception) checks that rely on hearing or smell.

Pack Tactics. The caragor has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapaciated.

 

Pounce. If the caragor moves at least 20 feet on it's turn before attacking it's target must succeed on a DC 14 Str. saving throw or be knocked prone.

Blood Lust. If a allie is killed in site of the caragor it will enter a frenzy for 1 minute. +2 Str

Actions

 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Sacrifice. Caragors will use them selfs as shields to protect allies with less health

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The common Caragor is vicious, disgusting and a relentless killing machine. It is native to Mordor, and the realm's top predator. Their powerful legs make them excellent sprinters and fair climbers

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: ForestGrasslandHillSwampUnderdark

Ghosty_V1

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