Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (4 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): Mordenkainen’s faithful hound*, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The archmage casts these spells on itself before combat.
Description
Ambassador Cherthemiud
Apply the following adjustments to the archmage stat block:
Spells Replace banishment with Mordenkainen’s faithful hound.
Spell Slots The ambassador has 4 3rd-level slots available, thanks to using his pearl of power.
Precast Spells The ambassador has cast mage armor, mind blank, and Mordenkainen’s faithful hound before combat.
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