Deadly Charge. If the bluespawn stormlizard moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Tiamat’s Blessing. All spawn of Tiamat within 5 feet of or riding on a bluespawn stormlizard gain immunity to lightning.
Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.
Lightning Arc (Recharge 5–6). The bluespawn stormlizard Surges lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.
Lightning Link. When bluespawn stormlizards gather, lightning surges between them. The bluespawn stormlizard can cause a line of lightning to fire from its horn to that of another bluespawn stormlizard within 90 feet. Creatures in the line must succeed on a DC 16 Dexterity saving throw or take 13 (3d6) lightning damage.
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