Medium Or Small Construct, Chaotic Evil
Armor Class 13 Metalic
Hit Points 64 (8d8)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Bludgeoning, Cold, Fire
Damage Resistances Acid, Force
Damage Immunities Poison
Condition Immunities Deafened, Exhaustion, Frightened, Poisoned, Stunned
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fast legs: This unit is able to move faster than others of its kind since it's so small and moves on four legs its a faster +20ft movement speed

Tiberium Infusion: The Biomech is a 3rd level spellcaster. Its spellcasting ability is [ability score] (spell save DC 12, +3 to hit with spell attacks). The Biomech has the following spells prepared:
Cantrips (at will): Tiberium Infusion, This spell destroys anything, Tiberium-related items, and causes them to explode take 2d6 acid damage on a succeeding saving throw you take half damage.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3 ) [damage type] damage. 

Action Ranged Attack. Crystall shards Attack: +3 to hit, range 60/120 ft., 1 target. Hit: 8 (3d4 + 5) [Acid] damage.

Description

These creatures are quadrupedal biomechanical constructs that literally have green Tiberium crystals growing on them and have been reported to be one of the fastest units encountered to date. Biomech attacks by launching Tiberium shards at its targets at incredible speeds—an attack mechanism similarly observed, but even more potent than that found on Canis Tiberius. It has also been confirmed to have the ability to detonate Tiberium via a reaction like the one caused by Nod's Catalyst missile.

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