Armor Class 13 Cybernetics, Light Vehicle
Hit Points 70 (13d6 + 20)
Speed 60 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Tiberium Regeneration: When within 5ft of a green Tiberium crystal of medium size or larger or 10ft of a blue Tiberium crystal or larger they restore 20 hit points

Critical damage taken: It will explode.

Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage.

Actions

Quadruple attack: The cyborg uses a missile launcher four times.

Net launchers: +3 to hit, reach 30 ft., 15 radius target.  Targets need to do 14 Dexterity saving throws or be webbed and be stunned for a turn. C2 only does this on Infantry.

Missile launchers: RangedWeapon Attack: +3 to hit, range 80/120 ft., 4 targets. Hit: 6 (1d6 + 3) [Fire] damage. damage. and it deals double damage against Objects

 Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 12) or suffer 1d8 fire damage.

Description

CABAL used Reapers to abduct humans so that they could be turned into more cyborgs to fuel its war machine. Reapers were ideally suited to the task as they had net launchers that could capture humans for processing into cyborgs, while also possessing missile launchers that allowed Reapers to defend themselves against any type of threat, land, or air.

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