Medium Monstrosity (Orc), Chaotic Evil
Armor Class 14 (resistance rubbery skin)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Radiated:  The orc is infused with radiation from the wasteland.  It is being held together by will alone.  When the Orc reaches 0 hit points, it explodes and forces any creature within 10' must make a DC 14 Con Save or 2d6 necrotic.

Actions

Sign Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Pipe Pistol. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in groups and satisfy their bloodlust by slaying any humanoids that stand against them.
They will go out on raiding parties for supplies and generally don't have very many resource generating or self-sustainable abilities.  
They have a chance of being able to eat still - 50% - if they do they are ravenous and half-crazed as they never feel sated.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

ArikelofMegaDenver

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