Armor Class
17
(Crystal, Shield)
Hit Points
24
(5d8 + 4)
Speed
40 ft.
STR
15
(+2)
DEX
15
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
STR +4, CON +4
Skills
Animal Handling +7, Persuasion +6, Stealth +6
Damage Vulnerabilities
Acid, Bludgeoning, Force
Damage Resistances
Cold, Lightning, Piercing, Psychic
Damage Immunities
Fire, Poison, Radiant, Slashing
Condition Immunities
Blinded, Exhaustion, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 17
Languages
Common, Goblin, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Reflective Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 4) slashing damage.
Crystalized Shortbow. Ranged Weapon Attack: +8 to hit, range 0/800 ft., one target. Hit: 18 (4d6 + 6) piercing damage.
Description
Crystalized Goblins are small, black-hearted humanoids that lair in Crystal Caves and other Gem/Crystal like settings. They used to be individually weak, but now they are fully capable of taking care of themselves and cooperating with other crystalized creatures
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