Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (Crystal, Shield)
Hit Points 24 (5d8 + 4)
Speed 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +4, CON +4
Skills Animal Handling +7, Persuasion +6, Stealth +6
Damage Vulnerabilities Acid, Bludgeoning, Force
Damage Resistances Cold, Lightning, Piercing, Psychic
Damage Immunities Fire, Poison, Radiant, Slashing
Condition Immunities Blinded, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Goblin, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Reflective Exterior. The goblin has been coated in crystals making it so that any spell using radiant damage or a spell that produces light will result in the user becoming blind for 5 turns

Actions

Reflective Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 4) slashing damage.

Crystalized Shortbow. Ranged Weapon Attack: +8 to hit, range 0/800 ft., one target. Hit: 18 (4d6 + 6) piercing damage.

Description

Crystalized Goblins are small, black-hearted humanoids that lair in Crystal Caves and other Gem/Crystal like settings. They used to be individually weak, but now they are fully capable of taking care of themselves and cooperating with other crystalized creatures

Monster Tags: GoblinoidElemental

Habitat: Underdark

NightNinja980

Comments

Posts Quoted:
Reply
Clear All Quotes