Medium Humanoid (Human), Lawful Good
Armor Class 18 Fire giant made armor
Hit Points 35 (2d20)
Speed 100 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws INT +7
Senses Passive Perception 5
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

none

Actions

Action Name. stab

Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5ft., 1 target. Hit: 10 (1d4+2) [piercing] damage. 

 

Bonus Actions

It can jump of the boat and swim to shore in a sail ship.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a friendly crew member to help you do your boat stuff

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Legendary_cows

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