Armor Class
16
(Crystal Fur)
Hit Points
35
(5d10 + 10)
Speed
45 ft.
STR
18
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
1
(-5)
Saving Throws
STR +6, DEX +5
Skills
Perception +5, Stealth +4, Survival +5
Damage Vulnerabilities
Acid, Bludgeoning, Force
Damage Resistances
Cold, Lightning, Piercing, Psychic
Damage Immunities
Fire, Poison, Radiant, Slashing
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120, Passive Perception 18
Languages
Undercommon Understand dont speak --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Reflective Exterior. The goblin has been coated in crystals making it so that any spell using radiant damage or a spell that produces light will result in the user becoming blind for 5 turns
Actions
Shining Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or start [Tooltip Not Found].
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