Medium Or Small unknown, Any Alignment
Armor Class 10 natural armor
Hit Points 4 (1d4)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws STR +2, DEX +2, CON +2
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 1
Languages Telepathy to the summoner only understands summoner but can´t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Immutable. Your Herald cant be altered by any kind of effect other then your classfeatures and spells, its attacks also count as magical to overcome resistances or immunities.

Strong summon: It also get a bonus to Maximum Hp equal to your charisma modifier, and 4 Maximum Hp for each level of the summoner above lv 1.

Conjuring: The Herold gets a bonus to all its stats equal to your charisma modifier.


Actions

Slash. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 3 (1d6 + your charisma modifier) [Slashing] damage.

Reactions

Sacrificial Reflex. The Herald can use its reaction to defend against one melee attack per turn against a creature within 5ft of itself, forcing the creaure to attack it instead of the summoner. If possible, otherwise the reaction has no effect.

DeadFaceHD

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