Armor Class
12
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
25 ft.
STR
8
(-1)
DEX
16
(+3)
CON
14
(+2)
INT
2
(-4)
WIS
4
(-3)
CHA
2
(-4)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The fire is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the fire must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the fire remains motionless, it is indistinguishable from a normal fire.
Flame Body. Any creature who touches the object takes 3 (1d4 + 1) fire damage.
Actions
Multiattack. The fire makes two melee attacks.
Burn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Comments