Large Construct, Unaligned
Armor Class 14 Metallic, Light vehicle
Hit Points 150 (26d8 + 30)
Speed 60 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Lightning
Condition Immunities Charmed, Deafened, Frightened, Poisoned
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage.

Deploy: The vehicle needs to deploy to be able to fire.

Coordinates: You can call down an artillery strike when someone in your party is relaying that information to an artillery unit. But requires a skill check if you fail the artillery will miss in a 20ft radius like a circle. Intelligence Check or Wisdom Check. You use an action on this. The extra attack feature for classes doesn't work on vehicles. But this does require that you are in radio range.

Artillery Strike: You can call it down on a place that doesn't require an attack roll but you can't decide where it fires in that 20-ft radius.

Specific Target: If you target a creature or an object you have to roll for the attack roll.

Actions

155mm HE artillery cannon: Attack: +12 to hit, range 300/400 ft., 1 target. Hit: 25 (6d6 + 5) [Pierce] damage. And it deals double damage against Objets.

Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 14) or suffer 6d8 fire damage.

Bonus Actions

GAARTY Deploy: It takes 1 bonus action to deploy and the vehicle is immobilized. While deployed it has +50 hit points

ART2 Undeploy: It takes 1 bonus action to undeploy and the vehicle can move freely, but cannot fire when undeployed it makes itself move vulnerable to -50 hit points if it's undeployed it cannot go under 0 hit points it will stand as deployed.

Description

Realizing they needed a way to deliver damage without fear of retaliation, Nod developed a new long-range artillery platform. Because of the recoil involved, the unit is unable to fire while undeployed and cannot move while deployed.

The advanced artillery unit deploys stabilizers and becomes stationary before firing, to accommodate the massive recoil. In return, it has an awesome range, and its shells are effective at reducing fortifications and advancing enemy forces to dust, as the cannon is surprisingly very accurate even against moving targets.

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