Medium Humanoid, Any Alignment
Armor Class 8 Natural Armor
Hit Points 12 (1d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Poison
Condition Immunities Charmed
Senses Passive Perception 8
Languages understands the languages it knew prior to being controlled
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

I'm a Real Boy. Even though they are controlled by the Hemomancer, these Blood Puppets are still people. Each creature controlled is able to speak and, in doing so, attempts to [Tooltip Not Found] a target into not hurting it.

Actions

Shove. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage. Upon success, the target is now prone.

 

Description

Blood puppets are unconscious beings controlled by a Hemomancer. They are alive but not able to control their actions instead they only obey the telepathic commands of the Hemomancer. Blood leaks from their eyes, nose, and ears. Every turn, each Blood Puppet rolls a Constitution saving throw against the Hemomancer's spell DC. On a fail, they are still controlled. On a save, they fall unconscious. While unconscious, they do not roll deaths saves.

Habitat: Urban

Lowes

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