Large Construct (Cattle), Unaligned
Armor Class 14
Hit Points 25 (4d10 + 3)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +5, DEX +2
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the Clockwork Unicorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The hart has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Monster Tags: Misc Creature

FourDHatchets

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