Medium Humanoid, Lawful Evil
Armor Class 15 Body Armor, Elite Infantry
Hit Points 40 (5d8 + 30)
Speed 45 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Lightning
Condition Immunities Charmed, Deafened, Frightened, Poisoned
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Black Hand Aura: Confessors are elite Nod soldiers whom black hand uses as a standard infantry unit, and these soldiers add +1 Ac to nearby infantry, 1 multi-attack with standard weapon attack to infantry, and +15 movement speed to nearby infantry. This effect goes to a 10ft radius so other infantry needs to be close to the confessor.

Actions

Multiattack: You fire two times with an Advanced assault rifle.

Advanced Assault Rifles: Attack: +3 to hit, range 80/150 ft., 1 target. Hit: 18 (3d8 + 4) [Pierce] damage. 

Hallucinogenic Grenades: Throws hallucinogenic grenades at a target area of 5ft square range of 60ft, which causes enemy infantry units to fire at their comrades for 1turn. They need to succeed on wisdom 14 saving throw or go under its effect.

 

Description

Confessors are elite Nod soldiers whom the Black Hand uses as a standard infantry unit. They add +1 to the armor and (Multi attack) to the rate of fire of nearby friendly infantry, also making them (15 movement speed) harder to suppress.

They usually wear black body armor along with a red cloak bearing the Brotherhood's insignia and a tall helmet with four visual receptors. They are armed with an advanced assault rifle and an array of hallucinogenic grenades, which can cause any enemy infantry unit, including even Zone Troopers, to panic and start shooting their own comrades.

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