Exoskeleton: Due to their hard outer exoskeleton they are resistant to bludgeoning damage
Action Melee Attack. Using their Powerful jaws they can attack targets for 1d8 damage.
Lunge: When more than 10 feet away from a target they can lunge forward and attack in the same turn.
As a bonus action they can attempt to hide by digging into the ground as quickly as possible and then covering themselves back up.
Hive Mind: Because of their telepathy they can call out when below half health to summon another Antion. (If 5 or more are together and all below half health they will retreat via speedily burrowing down.)
Description
Antions have the general body shape of a centaur but with every body part being that of an ant. They have six slender legs with a little bit of hair sprouting from their abdomen, on their upright body parts they have two thin arm-like appendages they use as hands, and finally on their heads they have two powerful jaws they use as their teeth and to attack foes. They live in their underground lairs that they never stray two far from unless one of them is in danger. They know when another Antion is in danger because of their unique ability to communicate and cry out telepathically. Once they hear the call they will send anywhere between 1 and 20 others out to help. Since they are beasts they majority do not understand most languages although the most bright, intelligent, can those able to restrain themselves from chasing every shiny object they see, can go out into society to learn common and become members of society.
Lair and Lair Actions
Antion's Lairs are massive underground mazes with frequent twists, turns, loops and many entrances and exits that are practically impossible to navigate unless you are an Antion yourself. Of course there is no purpose Having a lair if you've got nothing to guard. The Antions in particular guard their enormous hoards of treasure but to get to that you'll have to not only navigate the maze, fight hundreds of Antions, but defeat the queen herself. The queen is a massive Antion who tends to stick her abdominal and down firmly into the ground keeping her in place. As the ruler of the place if a problem arises she decides how to handle it or if unwelcome guests are found she alone decides their fate. These mazes are timing with Antions around the clock always rush to do something such as fetch something for the queen, add to their treasure, or just patrolling for dropped shiny objects and unwelcome guests.
Lair Actions
On initiative count 11 or lower, the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- They can headbutt the walls of their lair to send large clumps of dirt, rocks, sand, and other derbies raining from the ceiling to add obstacles to the battlefield or block a passageway.
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