Medium Dragon, Typically Chaotic Evil
Armor Class 18 chain mail and shield
Hit Points 18 (3d8 + 2)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages common, draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. turns to stone upon death trapping piecing and slashing weapons unless the weilder makes a dc 15 dexterity save.

 

Actions

Bazz attack with sword and bite

Action Melee Attack. long sword  +4 1d8+2 and bite +4 1d4+2

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ryount29

Comments

Posts Quoted:
Reply
Clear All Quotes